unveils its Snowdrop technology in Annecy
(Boursier.com) — From June 14 to 17, 2022, Ubisoft will be present at the Annecy International Animation Film Festival (MIFA) to present exclusive demonstrations of its Ubisoft Snowdrop game engine, one of the most cutting-edge creation and animation technologies in the entertainment industry . MIFA attendees will have the opportunity to meet Ubisoft experts and learn about some of the most innovative features of this technology, designed to give the power and flexibility required by creators to easily produce worlds and animations. realistic.
The Snowdrop game engine was created by Ubisoft Massive in Malmö, Sweden to meet the needs of the studio’s development teams. Today, this technology is used by many Ubisoft studios around the world, including Ubisoft Annecy. Ubisoft’s presence at the world’s largest event dedicated to animation reflects the company’s desire to accelerate and strengthen its technological leadership.
The philosophy of the Snowdrop engine is to prioritize quality over quantity. Its suite of tools provides maximum iteration speed and short compile times. It allows developers and artists to experiment and prototype faster. Snowdrop uses a unique system of “node graphs” which makes it easy to adapt to new ideas. Equipped with a powerful rendering engine, Snowdrop has proven its versatility by bringing games from different genres to life, such as Tom Clancy’s The Division, Mario+Rabbids: Kingdom Battle and The Settlers. Snowdrop will also donate upcoming Star Wars and Avatar: Frontiers of Pandora games made by Ubisoft.
Ubisoft Annecy creates an innovation hub to accelerate R&D in Annecy
Ubisoft is pursuing its goal of creating the best possible experience for its developers by inaugurating a research and innovation center at Ubisoft Annecy, responsible for developing cutting-edge technologies to create the games of the future.
Birthplace of the Riders Republic game, Ubisoft Annecy has already won many major technological innovations such as real-time simulated biomechanical animations, advanced open world procedural generation tools, or massively multiplayer games hosting 64 simultaneous players, among others.
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