These two perfectly illustrate the diversity of profiles and skills that come into play in this growing sector. Player number 1: Louis Schnellbach, 31, developer. Special power: translating into lines of code the secret laws that animate the playful universe. Player number 2: Amélie Bernardi, 35, graphic designer and illustrator. Special ability: giving body to characters and sets, giving them their own visual identity thanks to his artistic vision.
“For me, a programmer is a bit like the pot in which we put the artistic ingredients”
Originally from the Basque Country, Louis fell very young into the video game cauldron. “From the age of 12, I created games for my brothers and sisters with RPGMaker “. The way is all traced: bac S, DUT and, above all, the National School of Games and Interactive Digital Media, in Angoulême. Here he is with developer training and a foothold at the giant Ubisoft. He works there on blockbusters like “Just Dance”, “Ghost Recon: Wildlands”, or “Assassin’s Creed Odyssey”. First in Paris, then in Quebec; at the beginning on the network part, and finally on the engine part.
Returning to France after the birth of his first child, Louis founded his company, Tokiko, in Bordeaux. He works in particular on the “Pharaoh: New Era” project, the remake of a 1999 “city builder” type game. “For me, a programmer is a bit like the pot in which you put the artistic ingredients . And the engine, like on a car, is a critical element, but one that users shouldn’t have to worry about. The secret dream of this demiurge of the invisible world: to develop a game around Basque mythology.
“Every detail is thought out”
Amélie, she came “through the small door into the big world” of the tenth art. Held by graphics, it forms at the Estienne school, in Paris. BTS “printed image”, bachelor’s degree, master’s degree… “Then I worked in a communication agency. »
She also made a detour to Canada. Her companion works there… as a developer in a game studio. Back in France, Amélie exercises her talents for tableware and interior decoration. The Covid makes the couple take the leap. “Why not combine our skills and create video games? Their first attempt: “Wild Child”, with its naive visuals.
He likes the experience: “I create my cuisine. Every detail is thought out: the rhythm of the landscape, the difficulty… The whole thing being to make the artistic vision and the playability stick together. »