Fantastico Studio interview with Funtasia
Among the different teams present in the indie dungeon during the current edition of the largest video game fair in Italy, the Milan Games Week 2021we had the pleasure of interviewing the CEO of Fantastic studio, a team of three people based in Rome, to talk about Funtasia, their new title, among other ongoing projects, which is about to arrive on our consoles. Although we don’t know exactly when it will be released, we have managed to get some information on this new title. We’ll find out by reading the response data during our interview. maintenance on the stand of the video game show.
Milan Games Week 2021: Interview with Fantastico Studio
How was Funtasia born and when in your journey does it arrive here at Milan Games Week 2021?
The idea of Funtasia was born in 2018 As a sequel to one of our flagship titles, Hero, but during the Express development we then followed the concept and the story that we started with an Italian illustrator, the famous story Emmanuelle Oliveriin art Emmanuelle Oliveswho usually works for children’s books, so we tweaked our idea. Initially, the game was based on parcel delivery, like the famous home delivery services, but then we went with a different concept: it was about having to cleaning up the world of waste using electric vehicles. We really liked the idea of sending an environmental and sustainable message. The collaboration with the artist has therefore not only changed our idea, but also brought a lot of creativity to the making of this game, from the graphics to the names and characters. It’s one of the projects we’re working on, along with a couple of others, but it’s really a big project. not very highIt was a bit of a madness that we wanted to get off the ground, so we focused on achieving a good visual appearance, solid gameplay that works, as well as making a good game. both single player and online multiplayer. We produced it in six months and now it’s ready, but we only have one editor left to be able to publish it on all platforms, it’s a fortune that allows us to work on Unity. We’ll eventually publish it, being an editor as well, but that’s still a plan B.
Comment have you met Emanuele Olives?
He’s a guy who has incredible talent and we decided to collaborate when we contacted him after seeing his books. We were impressed with his style, he has great creativity and we were also impressed with his sincerity, as well as his drawings and for sons imaginary.
Did the fact that you changed the project on site also register a change in target audience?
Not really, because the visual style of the game we had in mind was still the same. between 6 and 18 years oldI see people online posting game videos and they are quite young. It is also true that since it is also available for online games the target audience expands to 30 years. What’s really changed is the background, the theme, because some people probably won’t like all of this ecology and environment, but others will like it more. We’ve also explored different genres of games so we always have to deal with different people and we also like to vary.
How long is the game?
Basic are available ten tracksin addition to final boss fight of each of them, and we can count at least five hours solo play. If we also take into account the online mode, clearly increased, it is the duration of an infinite game, also because we will have possible updates and DLC to implement after the launch.