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MILAN

here is the IIDEA program

Sugar Mizzy November 11, 2021

IIDEAthe professional association of the video game industry in Italy, today announced the meetings that will allow it to be present on the front line at the Milan Games Week 2021which, this year, will be hosted jointly with Cartomic the pavilions of Milan Rho Fair. The presence of IIDEA at the event will have a double objectivewhile on one side will support the visibility of Italian titles and development studios.on the other hand, the consumer fair will be the ideal platform to present Italian titles.contributor to the debate on some hot topics of today.

Milan Games Week 2021 will in fact be an opportunity to participate in ” In my shoes” , the initiative organized by PG Esports to reflect on theintegration into the video game industry. Thalita malagoDirector General of IIDEA, November 12 at 12 p.m. discuss how new models of inclusion can be effectively launched by participating in the game with the speaker from Radio 105 Annie mazzola and alongside guests of the caliber of Pier Luigi ParnofielloCEO of PG Esports, and Massimo BulloManaging Director of Marketing of Vodafone Italy, and Francesco ferreri “Antropochè”, anthropologist of the genre and passionate about video games. The event will be presented live, on the central stage of the Milan Games week &; Cartoomics, and available to everyone on the event’s broadcast channels and live on YouTube.

True to tradition, this year again IIDEA will take care of the space dedicated to independent Italian developers in hall 12.which takes the name of Independent dungeon and will give more or less known realities of the Italian scene the opportunity to introduce video game enthusiasts and experts to the fruit of their creative efforts. The following people will be present:

  • 906 Games
  • Aucrites
  • CINIC games
  • Interactive dark tower
  • Dramatic iceberg
  • Fantastic studio
  • Children’s onion studio
  • Mixed bag
  • Novis Games
  • Paper crown
  • RGB Guelphs
  • Studio Safe Place
  • Studio Cima
  • Tall grass games
  • SolEtude team
  • Timeless tale
  • The Trinity team

Will support them IGOODIthe first Italian Avatar Factory specializing in the real digitization of the human body and in the creation of photorealistic avatars equipped with Smart Body with anthropometric data of the physical subject. For the occasion, IGOOD is offering all Indie Dungeon exhibitors and all IIDEA members the possibility of receiving their avatar free of charge, in order to reduce the quality of the service and its possible use in the professional field. Finally, will also be present for the first time at the event Tencent Cloud Europe who will meet exhibiting developers with the aim of expanding synergies and supporting the growth of Italian development studios.

Independent dungeon will also be a daily show on the main stage of Milan Games Week &; Cartomic. Every day, in fact, two Italian studios will present their work at the launch or advanced development stage: showcases provided by Answer Game Studios, Fantastico Studio, Trinity Team, Team SolEtude, Stormind Games and MixedBag. Hosted by Bryan Ronzani, radio speaker and founder of The Box, the first lateshow on Twitch. Finally, on the Le Square stage in hall 8, a focus on the three game accelerators recently born to support the youngest development teams.The Cinecittà Game Hub in Rome, the Bologna Game Farm in Bologna and Quickload in Turin.

You will find the full program of these three days below.

Friday November 12

11:30 am – Main stage (Hall 12)

  • Title : Soulstice – how the protagonists of a video game are born
  • The speakers:
      • Samuele Perseo, product manager and editor
      • Fabio Pagetti, Game &; Creative Director
      • Christian Ronchi, artistic director

12:00 p.m. – Main stage (Hall 12)

  • Title : Deconstruct the masculine and the feminine to launch new models starting with the game, where to start?
  • The speakers:
  • Thalita Malagò, Director General of IIDEA
  • Pier Luigi Parnofiello, CEO of PG Esports
  • Massimo Bullo, Marketing Director of Vodafone Italy
  • Francesco Ferreri “Antropochè”, anthropologist of the genre and passionate about video games
  • Moderator: Annie Mazzola, Radio 105 speaker

2.15 p.m. – Main stage (Hall 12)

  • Fantastic studio
    • Title : Fantastic Studio: independent developer, video game producer and international publisher.
    • The speakers:
      • Andrea Valesini, Creative Director
      • Emmanuele Oliveri, artist

Saturday 13 November

11:30 am. – Main stage (Room 12)

  • The Trinity team
    • Title : Slaps And Beans: where were we?
    • Speaker:

13 hours. – Main stage (Room 12)

  • SolEtude team
    • Title : Team SolEtude: develop according to intuition
    • The speakers:
      • Thomas Pagani, founder &; director
      • Lidia Santoemma, Concept &; User interface artist

Sunday November 14

11:30 am. – La Place (Hall 8)

  • Game accelerators
    • Title : Italy bets on video games with three game accelerators
    • The speakers:
      • Mauro Fanelli, Cinecittà Game Hub coordinator
      • Ivan Venturi, coordinator of the Bologna hunting farm
      • Matteo Pessione, OGR Tech Coordinator and Fondazione CRT innovation projects for Quickload

11:30 am. – Main stage (Room 12)

  • Stormind games
    • Title : Batora: Lost Haven – Birth of an intense story
    • The speakers:
      • Giacomo Masi, director narrator
      • Luca Esposito, narrative designer

2:30 p.m. – Main stage (Room 12)

  • Mixed bag
    • Title : Now / Here, the meeting between video games and the world of art
    • The speakers:
      • Mauro Fanelli, CEO
      • Patrick Tuttofuoco, artist

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